Timo Boll - Tech Consultant & Freelance Software Developer

Timo Boll - Tech Consultant & Freelance Software Developer

Mobile | Client-Server | Cross-Platform | Tech Enthusiast
My name is Timo Boll.
I'm a passionate developer and a hard working problem solver.
I love games and anything tech.
Since 2015 I'm in the humble beginnings of becoming an active member of the demoscene as part of the fantastic group K2.

I have more than 15 years professional experience in Software Development,
including 6 years in the Games Industry and over 9 years of building Enterprise Software.

Past experiences include Game Client & Server Development, Game Engine Development, iOS & Android Development, Scripting Integration and Extensions, proprietary tech for Software Automation, customizable Enterprise Web Portals.


If you are in search of a dedicated, passionate freelance developer or need down-to-earth tech consultancy, you’re in the right place.

Get in touch to discuss how I can help!

Environment
iOS, Android, OSX, Windows, Linux, Git, Github, Gitlab, Teamcity, Jenkins, JetBrains, AWS.
Code
C, C++, C#, Objective-C, Java, Javascript, Kotlin, Lua, Python, PHP, Unity, OpenGL, .NET Core, NodeJS, MongoDB, MySQL, HTTP, TCP, UDP.

2018
April

HTML5 Playable Ad for Crafting Idle Clicker

  • Plain HTML5 Playable Ad based on existing assets
  • Simplified gameplay & Ad logic implementation
  • Asset size optimizations & deployment support scripts
April

Starting my freelancing adventures

🙂
February

Nonstop KnightWindows 10 UWP Port

  • Unity project developed by Kopla
  • Custom built C# / C++ Store API extension
  • Custom built C# / C++ Vungle SDK extension
  • User input handling for Desktop
  • Support for dynamic/windowed resolutions
  • Visual & performance tweaks for target platform
2017
October

Initiation & design of a proprietary Publishing SDK

  • Process & API standardization for Third-Party SDKs
  • Unified plugin architecture for iOS/Android
  • Designed to be easily bound from other languages/runtimes
February

Tech support and feature development for several Games published by Flaregames

  • Client/Server communication design & consulting
  • Platform-specific & TRC-related feature development & consulting
  • Custom Unity plugins & build pipeline extensions
2016
December

Nonstop Knight – Android Version for China

  • Integration of MyGamez SDK
  • Region-specific features for payments, promotions, isolated server environment
June

Nonstop KnightAndroid Version

  • Unity project developed by Kopla
  • Custom built C# / Java OS extensions
  • Visual & performance tweaks for target platform
January

Dawn of SteelWindows 8 Port & Android Version Support

  • Unity project developed by LA-based Superweapon
  • Custom built C# Windows Store API extension
  • Custom built C# Windows Filesystem & Threading extension
  • User input handling for Desktop
  • Support for dynamic/windowed resolutions
  • TRC-related Android features & extensions
2015
January

Unannounced real-time, team-based PVP Game (cancelled)

  • Unity project
  • Design of client & server architecture
  • Customized network layer for mobile based on RakNet incl. specialized C# interfaces
  • Gameplay, client & tool development