Timo Boll - Tech Consultant & Freelance Software Developer

Timo Boll - Tech Consultant & Freelance Software Developer

Mobile | Client-Server | Cross-Platform | Tech Enthusiast
My name is Timo Boll.
I'm a passionate developer and a hard working problem solver.
I love games and anything tech.
Since 2015 I'm in the humble beginnings of becoming an active member of the demoscene as part of the fantastic group K2.

I have more than 15 years professional experience in Software Development,
including 6 years in the Games Industry and over 9 years of building Enterprise Software.

Past experiences include Game Client & Server Development, Game Engine Development, iOS & Android Development, Scripting Integration and Extensions, proprietary tech for Software Automation, customizable Enterprise Web Portals.

Freelancing since April 2018.

Environment
iOS, Android, OSX, Windows, Linux, Git, Github, Gitlab, Teamcity, Jenkins, JetBrains, AWS.
Code
C, C++, C#, Objective-C, Java, Javascript, Lua, Python, PHP, Unity, OpenGL, .NET Core, NodeJS, MongoDB, MySQL, HTTP, TCP, UDP.

2018
April

HTML5 Playable Ad for Crafting Idle Clicker

  • Plain HTML5 Playable Ad based on existing assets
  • Simplified gameplay & Ad logic implementation
  • Asset size optimizations & deployment support scripts
April

Starting my freelancing adventures

🙂
February

Nonstop KnightWindows 10 UWP Port

  • Unity project developed by Kopla
  • Custom built C# / C++ Store API extension
  • Custom built C# / C++ Vungle SDK extension
  • User input handling for Desktop
  • Support for dynamic/windowed resolutions
  • Visual & performance tweaks for target platform
2017
October

Initiation & design of a proprietary Publishing SDK

  • Process & API standardization for Third-Party SDKs
  • Unified plugin architecture for iOS/Android
  • Designed to be easily bound from other languages/runtimes
February

Tech support and feature development for several Games published by Flaregames

  • Client/Server communication design & consulting
  • Platform-specific & TRC-related feature development & consulting
  • Custom Unity plugins & build pipeline extensions
2016
December

Nonstop Knight – Android Version for China

  • Integration of MyGamez SDK
  • Region-specific features for payments, promotions, isolated server environment
June

Nonstop KnightAndroid Version

  • Unity project developed by Kopla
  • Custom built C# / Java OS extensions
  • Visual & performance tweaks for target platform
January

Dawn of SteelWindows 8 Port & Android Version Support

  • Unity project developed by LA-based Superweapon
  • Custom built C# Windows Store API extension
  • Custom built C# Windows Filesystem & Threading extension
  • User input handling for Desktop
  • Support for dynamic/windowed resolutions
  • TRC-related Android features & extensions
2015
January

Unannounced real-time, team-based PVP Game (cancelled)

  • Unity project
  • Design of client & server architecture
  • Customized network layer for mobile based on RakNet incl. specialized C# interfaces
  • Gameplay, client & tool development